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Scum and Villainy Scum and Villainy
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Learn what it takes to be a smuggler, or how to build up a criminal empire that can rival the Hutt clans. Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines. This book provides extensive information on life on the fringe in the Star Wars universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the Star Wars setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport.
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Boom
5 September 2003
Author: Jan Tolbara
Source: The DarkStryder Campaign
A short, hunched alien with a hairy face and beady eyes, Boom wanders around the Farstar mumbling to himself and occasionally saying "boom" aloud. Although not much is known about Guudrians, it is widely known that Boom loves fire and explosions.

Boom is entranced by anything and everything that is bright and flickering, ranging from the flame on his mini-flamer to large explosions. Whenever he sees or hears an explosion, he runs toward it rather than away from it or taking cover like most other people. He is often seen testing the flammable or explosive nature of numerous materials found on the ship, which usually means destroying the personal belongings of other crew members.

The only crewmember that is able to exert any kind of control over Boom is Krudar, the Duros gunner, who also serves as his translator. The command staff of the Farstar was convinced to allow Boom on board by Krudar due to his proficiency with rigging various kinds of explosive devices. However, Boom needs to be watched constantly, or he could cause damage to the ship or the crew with his pyrotechnic experiments.

NOTE: See the DarkStryder boxed set, Book 1, pg. 64 for D6 stats.
Boom - d20 Stats
Name: Boom
Male Guudrian Scoundrel 1
Initiative: +3 (Dex)
Defense: 15 (+2 class, +3 Dex)
Speed: 10m
VP/WP: 6/11
Attack Bonuses: +0 melee, +3 ranged
Special Qualities: Illicit barter
Saving Throws - Fort: +0 Ref: +5 Will: +2
Size: M
Force Points: 1
Reputation: +0
Str: 11 Dex: 17 Con: 11 Int: 15 Wis: 15 Cha: 14

Equipment: Backpack, detonite (2 cubes) with detonators, grenades (x3), mini-flamers (x2)

Skills: Climb +2, Demolitions +9, Disable Device +3, Jump +2, Knowledge (explosives) +6, Move Silently +6, Read/Write Guudrian, Search +3, Sleight of Hand +6, Speak Guudrian

Force Skills: None

Feats: Skill Emphasis (demolitions), Weapon Group Proficiency (blaster pistols, simple weapons)

Force Feats: None
Era: New Republic
Type: Player Characters
Alignment: Other
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